Since I do more questing than raiding right now, some of the updates aren't really applicable to me. Pets have been pretty overhauled, though, and one of the changes is that the Aggressive stance is gone and replaced with the Assist stance. This makes sense, because there was absolutely no point to Aggressive unless you really wanted to tick people off. Now, the three options are Assist (pet will attack what you attack), Defense (pet will attack whatever attacks you), and Passive (pet might as well not exist). Toggling between Assist and Defense will be big help in raids. I haven't done one yet, but I know that they are different from dungeons in that tasks have to be delegated out, so sometimes you'll want the pet to attack the main mob and at other times, you'll want it sticking to just you. Another update that will help me in dungeons and what not is that you won't automatically change targets if your primary targets die mid-cast. I HATED the previous way because I would accidentally pull mobs because the first target died while I was casting. I felt like an idiot. And now, I won't! A-ha!
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| THIS IS FEROCITY. |
Something about Auto Shot has changed, but I can't quite understand what it is. That'll be something I'll have to mess with when playing. Auto Shot has always kind of annoyed me, because I want to be able to choose my first shot, not have it just through an arrow out there, so maybe this addresses that? Mutli-Shot got a giant buff, and then a small nerf in a hotfix, but it'll still be a much better shot. From what I can tell, my shot rotation hasn't really changed.
So... yeah! I'm excited to start playing again, if only for a few months. =D =D =D
SHUT UP.

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